Blog Heavy

Read about what we've been up to, what we've been thinking, some tricky problems we've solved, or maybe just about some stuff we saw on the web that we felt cool enough to share with the world.


December 12th, 2011
by Brian

Gravity Bot Postmortem

Posted in as3, Company Update, flixel, game, General Development, kongregate

Deconstructed

In the spring of 2011, I had an idea for a puzzle game involving a robot and gravity. Gravity Bot is not that game. Instead, Gravity Bot is the side-scroller, platform game that the puzzle game evolved into. After running into too many roadblocks while creating a 'proof of concept' for the puzzle game, I decided to either scrap it, or tweak it. I thought the gravity mechanics of the idea would translate well into a platform game. I was right... and...




April 22nd, 2011
by Brian

Province/State sorting issues with Views and Location modules

Posted in drupal, Drupal, issues, location, modules, views, Web Development

The Location module for Drupal is handy for collecting addresses and for geocoding that information for use with Google maps (see GMap module), but we recently ran into an issue where the ordering was incorrect if we had a View that was sorted by Location:Province (or state here in the US). It seems that the Location module sorts the View results by state code...




March 3rd, 2011
by Brian

Words for your mother (and other folks)

Posted in Adobe Flash, chrome web store, flash, game, heavy jumble, puzzle

Following hot on the trail of Heavy Mural's release to the Chrome Web Store, we here at Heavy Robot have released yet another code pony out to pasture. Say hello, or "lelho" to Heavy Jumble — a casual, word scramble game built with Flash. You can find and install the app in the Chrome Web Store, or navigate...




March 3rd, 2011
by Chris

Command & Conquer

Posted in console, customizing, General Development, linux, modification, release, verison

Terminal Commands

Moving around a server via the command line has a certain alure to it. But with so many commands, it's easy to get them confused or forget some of the flags and switches, or patterns for all of them. Especially if you're not doing IT stuff every day! The following are just some general tips/tricks/commands that help make life a little easier at the Linux command line.

There are many, many, many more commands than...




February 4th, 2011
by Brian

Heavy Mural hangs with the cool kids

Posted in apps, chrome web store, Design, flash, heavy mural, traffic, Web Development, Work Sample

Heavy Mural was launched in late March, 2009 to little fanfare due, in large part, to our lack of marketing. Over the following months, we got the word out via Facebook, letting our friends know about the project we had created, or by posting in the comments section for related articles, like...




January 22nd, 2011
by Chris

Streaming the Arts: 1 year later

Posted in client, Company Update, discount, drupal, flash, updates, Work Sample

1 Year In

We built and launched OntheBoards.tv 1 year ago today. Well we launched it that day, it was in production for a while leading up to that date.  It was an awesome project to work on, and combined some of our biggest loves, Flash and Drupal. The site showcases high definition videos of performance arts shows that have been captured and edited by a professional film company. I myself had never been exposed to these types of performances...




January 3rd, 2011
by Chris

Heavy Robot Invades Japan

Posted in Company Update, japan, working abroad

Heavy Robot in Japan

Ok, ok, invade may be a little over stated.  Starting the new year off a little differently though, and I am in Japan for about a month.  I'm in Japan for most of January, but will be returning on the 24th, and resuming work likely on the 25th (jet lag not withstanding).

During this time I am still working per usual, just on a slightly altered schedule to the "states" due...




January 1st, 2011
by Heavy Robot

Happy New Year, but what does it mean?

Posted in General Development, heavy robot, new year

Happy New Year from Heavy Robot.  2010 was a great year, full of double rainbows, but what does 2011 have in store for us? Well, let's break down the things we are excited about for 2011.

Chris

  • Old Clients - We've been lucky to get to work with a bunch of awesome clients throughout the previous year, and I know plans are...



January 1st, 2011
by Brian

Pixel Perfection

Posted in art, design, Design, flash, heavy mural, pixel, Web Development

If you are anything like me, you recently caught yourself wondering, "How can I create a 28' x 20' pixel art mural without needing an advanced degree in some boring subject?"  Well, congratulations, we are both in luck.  Enter Heavy Mural by Heavy Robot (of course).

Heavy Mural interface

Heavy Mural is a web application, written in...




January 1st, 2011
by Chris

Coast to Coast

Posted in Company Update, florida, move, seattle, tampa, travel

This past summer, Heavy Robot moved it's primary location from Seattle, WA to the Tampa, FL area. For a lot of businesses, this would signal a major change and reworking of the business. Not so for Heavy Robot. We have continued to function with very few differences since the move.

With the wonders of modern technology we can still communicate and collaborate with people all over the world on a daily basis. Our e-mail addresses are still...



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