Gravity Bot Postmortem

In the spring of 2011, I had an idea for a puzzle game involving a robot and gravity. Gravity Bot is not that game. Instead, Gravity Bot is the side-scroller, platform game that the puzzle game evolved into. After running into too many roadblocks while creating a 'proof of concept' for the puzzle game, I decided to either scrap it, or tweak it. I thought the gravity mechanics of the idea would translate well into a platform game. I was right... and...











